Difference between revisions of "Tranquilizing Bolt"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (minor grammar fix) | m (note about crawlers) | ||
| Line 12: | Line 12: | ||
| [[{{PAGENAME}}]] deals only one fourth of normal bolt damage and [[Incapacitated|incapacitates]] its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either. | [[{{PAGENAME}}]] deals only one fourth of normal bolt damage and [[Incapacitated|incapacitates]] its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either. | ||
| − | Unlike most other special bolts, tranquilizing bolts have a long cooldown. | + | Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as [[Crawler]]s are immune to the tranquilizing agent. | 
| == Crafting == | == Crafting == | ||
Revision as of 08:04, 19 August 2014
Tranquilizing Bolt deals only one fourth of normal bolt damage and incapacitates its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.
Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as Crawlers are immune to the tranquilizing agent.
Crafting
Tranquilizing Bolt can be crafted with Blueprint: Chemical Bolt.
Other info
Stackable: Yes (5)
| 
 | |||||||||||||||||||||||||||||||
| 
 | |||||||||||||||||||

