Difference between revisions of "Adrenaline Shot"
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{{infobox item | {{infobox item | ||
| − | | itemquality | + | | itemquality = high |
| − | | image | + | | image = items_medicine_adrenaline_shot.png |
| − | | name | + | | name = Adrenaline Shot |
| − | | type | + | | type = Medicine |
| − | | description | + | | description = Epinephrine, commonly known as adrenaline, is a hormone and neurotransmitter. It increases heart rate, contracts blood vessels, dilates air passages and participates in the fight-or-flight response of the sympathetic nervous system. |
| − | | | + | | capabilities= Use: Increases action points by 20, dodge and evasion by 30% and strength by 2 for 3 turns, temporarily removing any fatigue. After the effect expires, the consumer will be worn out.<br>(Cooldown: 12 turns) |
| − | | value | + | | weight = 0.10 |
| + | | value = 300 | ||
| + | | datafile = Consumables\Medicine\AdrenalineShot.item | ||
}} | }} | ||
| − | + | '''Adrenaline Shot''' gives you adrenaline rush which increases AP, dodge/evasion and strength. Once the rush ends, you're left with fatigue for a long time. Using adrenaline also removes any previous fatigue you may have. Adrenaline is a pretty common drug and the 20 AP bonus for 3 turns is very useful for any tougher fights. | |
| − | |||
| − | =Other info= | + | == Effects == |
| + | This item causes the [[Adrenaline Rush]] effect. It causes [[Fatigue]] when it ends. | ||
| + | |||
| + | == Crafting == | ||
| + | This item can be crafted with [[Blueprint: Adrenaline Shot]]. | ||
| + | |||
| + | == Other info == | ||
Stackable: Yes (99) | Stackable: Yes (99) | ||
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{{Consumables navbox}} | {{Consumables navbox}} | ||
[[Category:Items]] | [[Category:Items]] | ||
| + | [[Category:Consumables]] | ||
[[Category:Medicine]] | [[Category:Medicine]] | ||
Latest revision as of 13:57, 21 January 2016
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| Epinephrine, commonly known as adrenaline, is a hormone and neurotransmitter. It increases heart rate, contracts blood vessels, dilates air passages and participates in the fight-or-flight response of the sympathetic nervous system. | |||
| Use: Increases action points by 20, dodge and evasion by 30% and strength by 2 for 3 turns, temporarily removing any fatigue. After the effect expires, the consumer will be worn out. (Cooldown: 12 turns) | |||
| Weight: 0.10 | |||
Value: 300
| |||
Adrenaline Shot gives you adrenaline rush which increases AP, dodge/evasion and strength. Once the rush ends, you're left with fatigue for a long time. Using adrenaline also removes any previous fatigue you may have. Adrenaline is a pretty common drug and the 20 AP bonus for 3 turns is very useful for any tougher fights.
Effects
This item causes the Adrenaline Rush effect. It causes Fatigue when it ends.
Crafting
This item can be crafted with Blueprint: Adrenaline Shot.
Other info
Stackable: Yes (99)