Difference between revisions of "Mind Cracker"

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== Location ==
 
== Location ==
Two zones north of [[Dude's House - Caves|Dude's cave home]].
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Two zones north of [[Dude's House - Caves|Dude's cave home]], in the back of a foggy cave. Upon picking up the hammer, a large number of stealthed [[Azuridae]] will suddenly populate the rest of the cave, making leaving the cave with the hammer challenging.
  
 
== History ==
 
== History ==

Latest revision as of 21:53, 16 January 2026

Mind Cracker.png
Mind Cracker
Melee Weapon
The head of this strange sledgehammer doesn't seem to be made from any type of metal, and it's filled with some kind of viscous glowing liquid. Staring at it for too long makes your head hurt.
Damage: 50-70 (Mechanical)
Impact speed: Very Low
Base action points: 22 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Minimal strength: 8
On hit: 10% chance to stun the living target for 1 turn.

On hit: Burns 50 of the target's psi points.

On hit: 30% chance to apply psi inhibition to the target for 2 turns.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Equip: Psi regeneration decreased by 50
Equip: Maximum psi points decreased by 20
Equip: Metathermics decreased by 50
Equip: Thought Control decreased by 50
Equip: Psychokinesis decreased by 50
Equip: Temporal Manipulation decreased by 50
Weight: 20.00
Value: 25000

Mind Cracker is a unique sledgehammer.

Description

A special anti-psionic sledgehammer. Unfortunately, it also weakens the wielder's psionic skills, psi points and psi regeneration.

Location

Two zones north of Dude's cave home, in the back of a foggy cave. Upon picking up the hammer, a large number of stealthed Azuridae will suddenly populate the rest of the cave, making leaving the cave with the hammer challenging.

History