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| Tranquilizing Bolt
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| Combat Utility
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| When fired from a crossbow this bolt does purposely limited amount of damage, but can put a human or an animal to sleep if it penetrates the armor. The smaller the target - the longer it sleeps.
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Use: Shoots this bolt from a crossbow dealing 25% bolt damage and attempts to incapacitate the target for up to 5 turns. (AP: 29; Cooldown: 12 turns)
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| Weight: 0.10
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| Value: 150
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Tranquilizing Bolt deals only one fourth of normal bolt damage and incapacitates its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.
Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as Crawlers are immune to the tranquilizing agent.
Crafting
Tranquilizing Bolt can be crafted with Blueprint: Chemical Bolt.
Weapons using this ammo
Crossbows
Other info
Stackable: Yes (99)
| Ammo
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| Standard rounds
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| JHP rounds
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| W2C rounds
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| Special rounds
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| Shotgun shells
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| Launcher grenades
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| Crossbow bolts
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| Energy sources
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| Chemical ammo
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| Combat utilities
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| Special bolts
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| Throwing
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Caltrops ( Burrower, Cave Ear, Crawler, Blinding E, Leper E) • Throwing Knife ( Black Dragon, Burrower, Cave Ear, Crawler, Spirit, Blinding E, Leper E, Heartbreak E) • Shock Shurikens • Throwing Net • Acid • Corrosive Acid • Rusting Acid
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| Standard grenades
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| Special grenades
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| Other utilities
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