Difference between revisions of "Seahorse Plasma Turret"

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==Fighting Tactics==
 
==Fighting Tactics==
 
Due to its lack of mobility it is easy to shoot at it and then run around a corner, but melee players may have trouble as they are sometimes placed across vast territories with little to no cover.
 
Due to its lack of mobility it is easy to shoot at it and then run around a corner, but melee players may have trouble as they are sometimes placed across vast territories with little to no cover.
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{{Enemies/Expedition navbox}}
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[[Category:Automatons]]

Revision as of 14:58, 12 August 2022

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This page contains content from Underrail: Expedition expansion.
Seahorse Plasma Turret

Xpbl lemuriainterior.png Xpbl sht l.png

File:Sea Horse.png

Automaton
Location Lemurian Facilities
Combat Stats
Combat Stats Level: 25
Damage: 150-250 (75-125, 75-125) (364-606 [182-303, 182-303])
Action Points: 50
Base Abilities Strength: 15
Dexterity: 4
Agility: 1
Constitution: 10
Perception: 10
Will: 1
Intelligence: 5
Skills Guns: 135 (203)
Resistances Mechanical: 70% / 55
Heat: 90% / 50
Cold: 90% / 100
Electricity: 0% / 0
Acid: 35% / 25
Energy: 0% / 0
Bio: 100%

The Seahorse Plasma Turret is a highly-lethal defense automaton employed across NFT territory.

Player Interactions

The player, with enough hacking skills, may be able to reactivate one on the Expedition Camp's Beach, which is very useful for fending off Native raids.

Fighting Tactics

Due to its lack of mobility it is easy to shoot at it and then run around a corner, but melee players may have trouble as they are sometimes placed across vast territories with little to no cover.