Difference between revisions of "Fusion Cannon"
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Revision as of 19:20, 8 November 2023
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An experimental hand-held fusion cannon, maybe the sole representative of its portable kind. Functions by imploding a magnetically-confined plasmoid through laser-induced cavitation before accelerating it toward the target just as nuclear fusion between its compressed particles begin to occur. Warning: Low in stray neutron radiation but not devoid of. | |||
Damage: 208-268
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Impact speed: Very High | |||
Base action points: 50 AP | |||
Range: 14 (optimal: 10) | |||
Close quarters precision: -34% | |||
Move and shoot precision: -15% | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
Minimal weapon skill: 130 | |||
Special abilities:
Attack Ground (Fusion Cannon): Fire at the targeted spot on the ground with the currently equipped weapon. | |||
Energy usage per shot: 31.2 | |||
Energy: 190 | |||
Durability: 1860 / 1860 (electronic) | |||
Can be disassembled. | |||
Weight: 13.85 | |||
Value: 100000
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The Fusion Cannon is a unique one-of-a-kind heavy energy weapon.
Description
Fusion Cannon works similar to a grenade launcher but uses Heavy Guns skill to determine precision and damage and for all purposes also counts as an energy weapon. Its attack deals normal weapon damage to everything in a radius of 3.
Unlike other unique items, it doesn't have fixed stats and its damage, durability and energy capacity is randomized to a small degree.
Location
Found in The Compound.
Crafting
Unlike all other uniques, Fusion Cannon is craftable. Its blueprint can be obtained by disassembling the weapon with Disassemble feat.
- For more details see, see Blueprint: Fusion Cannon.
Fusion Cannon feats
Does not include general-purpose ranged weapon feats.
- Heavy Metal
- Tricky Trajectory
- High-Technicalities
- Power Management (when crafting)
- Practical Physicist (when crafting)
History
- 1.2.0.7 (Heavy Duty) - introduced