Difference between revisions of "Electroshock Pistol"
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[[File:Smart Electroshock Pistol.png]] '''Smart''' (increases damage of special attacks) | [[File:Smart Electroshock Pistol.png]] '''Smart''' (increases damage of special attacks) | ||
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{{hiddensection|Complete name variant list| | {{hiddensection|Complete name variant list| | ||
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** [[Smart Electroshock Pistol]] | ** [[Smart Electroshock Pistol]] | ||
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+ | == Ammo == | ||
+ | {{AmmoGroup|energy}} | ||
Revision as of 17:29, 20 April 2015
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This electroshock pistol is powered by a plasma core. | |||
Damage: 11-34 (Electricity) | |||
Impact speed: Very High | |||
Base action points: 30 AP | |||
Range: 7 (optimal: 5) | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
On hit: There's a 50% chance that the original target is stunned for 1 turn, after which the electrical bolt jumps up to 3 times, each time dealing damage equal to 65% of damage dealt to the previous target. It can hit the same target multiple times, but needs at least two targets to jump between. | |||
Energy usage per shot: 6.5 | |||
Energy: 47 | |||
Durability: 690 / 690 (electronic) | |||
Can be disassembled. | |||
Weight: 2.25 | |||
Value: 9500
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Electroshock Pistols are energy weapons. Unlike firearms, they deal Electricity damage which is less resisted than conventional mechanical damage and robots are especially vulnerable against it. The electricity stuns both organic and robotic targets and can also jump between targets. Electroshock pistols can use any kind of batteries as their ammo.
Crafting
Electroshock Pistol can be crafted with Blueprint: Energy Pistol.
Variants
Energy core
Enhancements
Amplified (increased critical damage bonus)
Smart (increases damage of special attacks)
Complete name variant list |
Ammo