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| Strength Booster
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| Medicine
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| This pill contains a mutagentic substance that should, in theory, improve one's strength. There's only one way to find out whether it works.
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Use: Permanently increases Strength by 1. (AP:10; Cooldown: 12 turns)
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| Weight: 0.20
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| Value: 5000
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v · d · e
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| Constitution Booster
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| Medicine
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| This pill contains a mutagentic substance that should, in theory, improve one's constitution. There's only one way to find out whether it works.
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Use: Permanently increases Constitution by 1. (AP:10; Cooldown: 12 turns)
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| Weight: 0.20
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| Value: 5000
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v · d · e
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| Dexterity Booster
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| Medicine
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| This syringe contains a mutagentic substance that should, in theory, improve one's dexterity. There's only one way to find out whether it works.
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Use: Permanently increases Dexterity by 1. (AP:10; Cooldown: 12 turns)
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| Weight: 0.20
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| Value: 5000
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v · d · e
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| Agility Booster
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| Medicine
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| This syringe contains a mutagentic substance that should, in theory, improve one's agility. There's only one way to find out whether it works.
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Use: Permanently increases Agility by 1. (AP:10; Cooldown: 12 turns)
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| Weight: 0.20
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| Value: 5000
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v · d · e
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| Perception Booster
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| Medicine
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| This inhaler contains a mutagentic substance that should, in theory, improve one's perception. There's only one way to find out whether it works.
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Use: Permanently increases Perception by 1. (AP:10; Cooldown: 12 turns)
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| Weight: 0.20
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| Value: 5000
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v · d · e
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| Will Booster
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| Medicine
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| This inhaler contains a mutagentic substance that should, in theory, improve one's will. There's only one way to find out whether it works.
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Use: Permanently increases Will by 1. (AP:10; Cooldown: 12 turns)
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| Weight: 0.20
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| Value: 5000
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v · d · e
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| Intelligence Booster
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| Medicine
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| This inhaler contains a mutagentic substance that should, in theory, improve one's intelligence. There's only one way to find out whether it works.
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Use: Permanently increases Intelligence by 1. (AP:10; Cooldown: 12 turns)
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| Weight: 0.20
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| Value: 5000
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v · d · e
The Ability Booster is a unique medicine created by the player at the Noxious Hideout that provides a one-time permanent boost to any of the seven base abilities. As the boost provided is permanent and irreversible, it can be used to satisfy requirements for feats. The actual name of the Ability Booster varies depending on what ability it is boosting (Will Booster, Agility Booster, etc).
Effects
Alongside boosting the specific ability, the Ability Booster can also inflict upon the player Mutation Sickness or Mutation Vigor of various strengths, depending on the players success at solving the laboratory puzzle and their own effective Chemistry skill level.
Crafting
The Ability Booster can only be created at the Noxious Hideout after performing simulation at least once and having respective item depending on form (e.g. syringe for liquid) in inventory.
History