Noxious Hideout
| Noxious Hideout | |
| Location information | |
|---|---|
| Music | Cornered |
| Located in | Lower Underrail |
| Areas | |
| Connections | Lower Passages |
| NPCs | none |
The Noxious Hideout (also known as the "Boost Lab") is a location that is accessible through the Lower Passages, either at A7 or B1. It is mutually exclusive with Booth and Coral, meaning that if either of those NPCs have spawned in your game, the Noxious Hideout will not appear. It's primary feature is the creation of the Ability Booster, a powerful drug that can permanently boost one of the seven base abilities, although creating a version of the drug with no side effects can be challenging.
Description
The Noxious Hideout can be accessed through a ventilation shaft, although it will initially be blocked by destructible rubble that must be cleared. Once inside, an improvised power switch must be activated in order to access the rooms primary features, a laptop and a chemical workbench.
The laptop contains recordings left by the original occupant of the hideout, alongside notes that can assist with the creation of the Ability Booster. It also contains a synthesis simulator program that serves as the primary method by which a player can attempt to determine a safe method to create the Ability Booster of their choosing.
Puzzle
The solutions for each puzzle vary from save to save, as such there is no set method for which to safely generate an ability booster. However, there are rules to the synthesis that can assist with reaching the result of your choosing.
| Solution |
|
There are four parameters involved in the creation of the ability booster, temperature, first purification method, second purification method and reduction method. Temperature determines which base ability the final result will increase. 40-90C temperature range will result in a gas, which boosts either Perception, Will or Intelligence. 95-140C temperature range will result in a liquid, which boosts Dexterity or Agility. 145-190C temperature range results in a solid, which boosts Stength or Constitution. Beyond that, you will need to conduct trial and error to determine which temperature specifically relates to the ability you want. Also, keep in mind that there is a specific temperature point for each ability that will result in the least side effects. Reduction method is the next easiest step to determine. If your mixture is solid, use the dehydrator. If your mixture is a liquid, use the magnetic heater stirrer. If your mixture is a gas, use the vaporizer. Purification methods will likely require some experimentation. Try the various options until it returns a result that has lesser side effects, that's your indicator that you've found the correct type of first purification method. From there, keep experimenting with the different variants of that type (for example, trying the different amounts of MHMPA solvent if one of them previously gave you a non-fatal response) until results improve. First purification for solids always uses MHMPA solvent, liquids use glass fiber filtration and gases use chromatography with alumina packing. For second purification CC-14 solvent is used for solids, redistillation for liquids and centrifuge for gases. For optimal results, do not use the second purification method until you are confident on your first purification method and your temperature being correct. In most cases the side effects should be of moderate strength if you have both temperature and first purification right. From there, you can move on to guessing the second purification method with the same method. Once you've found the correct option for all four variables, there should be no side effects. In rare cases when first purification method always results in severe side effects regardless of value move onto second purification and try to experiment with it until you get moderate or minor side effects before returning to experimenting with first purification again. |
Results
Once you are satisfied with the state of your simulation, you can use the chemical workbench to synthesize the ability booster. All the materials required to do so are located on the shelves right next to the computer, including the single-use item Booster Mixture, the requirement of which prevents you from making further ability boosters.
The final outcome of the ability booster will depend both on the side effects recorded in your simulation and your effective Chemistry skill. Upon consuming your ability booster, you will always receive the permanent +1 ability boost, but depending on side effects and Chemistry skill, you will also receive the potentially fatal Mutation Sickness side effect, or the beneficial Mutation Vigor.
If you are having difficulty getting a perfect result, keep in mind that the minor side effects are survivable even without any assistance from your Chemistry skill. Side effects can be further reduced during booster creation for each 50 effective Chemistry skill reducing severity by one level but only up to Severe. Life-threatening and above side effects can only be reduced by one level regardless of Chemistry skill (e.g. Fatal only goes down to Life-threatening, but it can't be reduced further to Severe, etc).
For each 50 Chemistry skill when there are no side effects (including from improvements with help from chemistry) a beneficial side effects levels will be gained instead, capping at 300 effective skill.
History
- 1.3.0.15 - Introduced.
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