Difference between revisions of "Incendiary Blob Trap"

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'''Incendiary Blob Trap''' is a type of chemical trap. They set their target [[Burning|on fire]], dealing {{heat}} damage over up to 3 turns plus 1 turn per trap mark.
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'''Incendiary Blob Trap''' is a type of chemical trap. They set their target [[Burning|on fire]], causing them to panic and dealing {{heat}} damage over up to 3 turns plus 1 turn per trap mark.
  
 
They deal '''105-135''' (Mk.1), '''135-195''' (Mk.2) or '''165-255''' (Mk.3) {{heat}} damage.
 
They deal '''105-135''' (Mk.1), '''135-195''' (Mk.2) or '''165-255''' (Mk.3) {{heat}} damage.
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== Variants ==
 
== Variants ==
* [[Incendiary Blob Trap]]
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* {{Itemlink|Incendiary Blob Trap}}
* [[Incendiary Blob Trap Mk II]]
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* {{Itemlink|Incendiary Blob Trap Mk II}}
* [[Incendiary Blob Trap Mk III]]
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* {{Itemlink|Incendiary Blob Trap Mk III}}
  
  

Latest revision as of 00:48, 5 November 2019

Incendiary Blob Trap.png
Incendiary Blob Trap
Trap
Special chemical trap that sets the target on fire.
Required skill: 35
Detection difficulty: 100%
Use: Place a special chemical trap that sets the target on fire, dealing up to 105-135 heat damage over up to 4 turns.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 500
v · d · e
Incendiary Blob Trap Mk II.png
Incendiary Blob Trap Mk II
Trap
Special chemical trap that sets the target on fire.
Required skill: 55
Detection difficulty: 100%
Use: Place a special chemical trap that sets the target on fire, dealing up to 135-195 heat damage over up to 5 turns.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 675
v · d · e
Incendiary Blob Trap Mk III.png
Incendiary Blob Trap Mk III
Trap
Special chemical trap that sets the target on fire.
Required skill: 75
Detection difficulty: 100%
Use: Place a special chemical trap that sets the target on fire, dealing up to 165-255 heat damage over up to 6 turns.
(Cooldown: 10s)
Cannot be used in combat
Weight: 2.00
Value: 850
v · d · e

Incendiary Blob Trap is a type of chemical trap. They set their target on fire, causing them to panic and dealing Heat damage over up to 3 turns plus 1 turn per trap mark.

They deal 105-135 (Mk.1), 135-195 (Mk.2) or 165-255 (Mk.3) Heat damage.

Crafting

Incendiary Blob Trap can be crafted with Blueprint: Chemical Blob Trap. The mark produced depends on the type of incendiary chemical used.

Variants