Difference between revisions of "Seahorse Plasma Turret"

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==Player Interactions==
 
==Player Interactions==
The player, with enough [[hacking]] skills, may be able to reactivate one on the [[Black Sea Expedition Camp|Expedition Camp's Beach]], which is very useful for [[Defend the island|fending off Native raids]].
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The player, with enough [[hacking]] skills, may be able to reactivate the pair on the [[Black Sea Expedition Camp|Expedition Camp's Beach]], which is very useful for [[Defend the island|fending off Native raids]].
  
 
==Fighting Tactics==
 
==Fighting Tactics==

Revision as of 01:32, 9 April 2023

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This page contains content from Underrail: Expedition expansion.
Seahorse Plasma Turret

Xpbl lemuriainterior.png Xpbl sht l.png

File:Sea Horse.png

Automaton
Location Lemurian Facilities
Combat Stats
Combat Stats Level: 25
Damage: 150-250 (75-125, 75-125) (364-606 [182-303, 182-303])
Action Points: 50
Base Abilities Strength: 15
Dexterity: 4
Agility: 1
Constitution: 10
Perception: 10
Will: 1
Intelligence: 5
Skills Guns: 135 (203)
Resistances Mechanical: 70% / 55
Heat: 90% / 50
Cold: 90% / 100
Electricity: 0% / 0
Acid: 35% / 25
Energy: 0% / 0
Bio: 100%

The Seahorse Plasma Turret is a highly-lethal defense automaton employed across NFT territory.

Player Interactions

The player, with enough hacking skills, may be able to reactivate the pair on the Expedition Camp's Beach, which is very useful for fending off Native raids.

Fighting Tactics

Due to its lack of mobility it is easy to shoot at it and then run around a corner, but melee players may have trouble as they are sometimes placed across vast territories with little to no cover.