Difference between revisions of "Hit and Run"
		
		
		
		
		
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| WikimanBot (talk | contribs) |  (→Bugs) | ||
| Line 11: | Line 11: | ||
| * [[0.1.14.0]] - added agility requirement | * [[0.1.14.0]] - added agility requirement | ||
| * [[0.1.5.0]] - feat introduced | * [[0.1.5.0]] - feat introduced | ||
| + | |||
| + | === Bugs === | ||
| + | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
| Line 16: | Line 19: | ||
| [[Category:Feats]] | [[Category:Feats]] | ||
| [[Category:Agility feats]] | [[Category:Agility feats]] | ||
| + | [[Category:Bugs]] | ||
Revision as of 13:52, 9 December 2016
|   | Hit and Run | 
| Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
| Requirements 
 | |
Hit and Run is a feat.
History
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]