Last Stand is a feat, an ability and a status effect.
|Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.|
Cooldown: 10 turns.
Last Stand is a good feat for any character who meets the 9 Constitution requirement. It essentially allows you to survive one turn longer when health is running low and all other options have been exhausted.
|When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.|
|Cooldown: 10 turns|
Can be used at any time during your turns without any cost (except when under control effects).
|After this effect expires the character's health will be reduced to 1.|
|Duration: 2 turns|
If you see this on an enemy combatant, your best bet is simply waiting it out and then finishing them before they have a chance to heal from 1 HP.
- Cooldown (4 levels) — Reduces cooldown by 1 for each specialization point.
- Duration (4 levels) — Increases duration by 0.5 turns for each specialization point.
- 0.1.11.0 - feat introduced