Recklessness

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Recklessness is a feat.

Feat

Recklessness feat icon Recklessness
Increases your chance to critically hit with weapons and unarmed attacks by 7%, but also increases your chance to get critically hit by weapon and unarmed attacks and psi abilities by 3%.

Increases critical hit chance.

Critical hit chance sources
Source Crit For Type Notes
Weapon, unarmed or psi ability base crit chance
Dexterity Varies Melee attacks Base Ability
Recklessness +7% Weapons, Unarmed Feat
Recklessness +10% Weapons, Unarmed Specialization
Psychosis +15% Psi Feat
Psychosis +10% Psi Specialization
Steadfast Aim Varies Pistols Feat
Survival Instincts +30% Weapons, Unarmed, Psi Feat Only when <30% HP
Survival Instincts: Critical Chance +10% Weapons, Unarmed, Psi Specialization Only when <30% HP
Scrutinous +7% Weapons, Unarmed Feat
Pellet Mayhem E Varies Shotgun attacks Feat
Body Horror E +3% Weapons, Unarmed Feat Only against fleshy foes
Ambush Varies Ranged weapons Feat Situational
Seeker Goggles Varies Ranged weapons Headwear
Neuroscopic Headband Varies Psi Headwear
Death's Grin E 2% All Headwear
Infused Rathound Leather Armor Varies All Armor Suit
JKK Tactful Jacket +2% Ranged weapons Armor Suit
Coretech Energizing Vest +3% Energy pistol attacks Armor Suit
Phantom Dancer E +3% Sword attacks Armor Suit
Sørmirbæren Staff-spear E +3% Psi Spear
Høddurform E +5% Psi Spear
Red Dragon E +20% Decapitate Sword
Focus Stim +15% Weapons, Unarmed, Psi Drug Temporary
Core Chips +2% Weapons, Unarmed Food Temporary
Hardcore Chips +5% Weapons, Unarmed Food Temporary
Mystery Candy +5% Weapons, Unarmed, Psi Food Temporary

Specializations

  • Recklessness (10 levels) — Each specialization point further increases your chance to critically hit with all weapons by 1%, but also further increases your chance to get critically hit by 1%.

History

Underrail 1.0

  • 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes

Underrail Beta

  • 0.2.0.1 - bonus changed to 7% (down from 10%)

Underrail Alpha

  • 0.1.8.0 - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
  • 0.1.4.0 - feat introduced