Evasive Maneuvers is a feat, an ability and a status effect.
|Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.|
Cooldown: 3 turns.
|Converts all remaining movement points into thrice the evasion for 2 turns.|
|Cooldown: 3 turns|
This ability cannot be used while immobilized.
|Evasion increased by X.|
|Duration: 2 turns|
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
- Evasive Maneuvers (2 levels) — You gain additional 0.5 evasion per movement point for each specialization point.
- 0.1.14.0 - evasion requirement increased from 35 to 50
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced