Difference between revisions of "Uncanny Dodge"
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| − | + | = Feat = | |
| + | {{Feat Infobox | ||
| + | | image = uncanny_dodge_icon.png | ||
| + | | name = Uncanny Dodge | ||
| + | | description = Grants you an ability that when activated this ability will cause you to dodge the next regular or special melee attack targeted against you. | ||
| − | + | Cooldown: 2 turns. | |
| − | + | | requirements = | |
| + | * Dodge 40 | ||
| + | * Agility 7 | ||
| + | }} | ||
| − | |||
| − | {{ | + | {{clear}} |
| + | = Ability = | ||
| + | {{Ability Infobox | ||
| image = | | image = | ||
| − | | name = | + | | type = ability |
| − | | description = | + | | name = Uncanny Dodge |
| − | | | + | | description = When activated this ability will cause you to dodge the next regular or special melee attack targeted against you. |
| − | + | | cooldown = 2 turns | |
| − | |||
}} | }} | ||
| − | |||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
Revision as of 14:46, 2 August 2013
Feat
Ability
| Uncanny Dodge | |
| When activated this ability will cause you to dodge the next regular or special melee attack targeted against you. | |
| Cooldown: 2 turns | |