Difference between revisions of "Expertise"
		
		
		
		
		
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| WikimanBot (talk | contribs)  (description update) | WikimanBot (talk | contribs)  | ||
| Line 13: | Line 13: | ||
| * [[1.0.2.2]] - description updated | * [[1.0.2.2]] - description updated | ||
| * [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Max Bonus | ||
| + | | max  =  | ||
| + | | text = Increases the maximum damage bonus by {0} for each specialization point. | ||
| + | }} | ||
| {{Feats navbox}} | {{Feats navbox}} | ||
| [[Category:Feats]] | [[Category:Feats]] | ||
Revision as of 06:10, 11 October 2017
|   | Expertise | 
| Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 25 bonus damage. | |
Expertise is a feat. Whenever a character with expertise deals mechanical damage with a non-critical firearm, crossbow, or melee hit, the character's level is added to the damage.
Whenever a single attack deals multiple discrete numbers of mechanical damage (such as burst or spiked combat gloves), expertise applies to each of them.
History
Specializations
- Max Bonus ( levelExpression error: Unexpected > operator.) — Increases the maximum damage bonus by {0} for each specialization point.