Difference between revisions of "Conditioning"
		
		
		
		
		
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* [[0.1.8.0]] - increased the damage reduction to 10% + 1% per constitution above 5, added 5 constitution requirement  | * [[0.1.8.0]] - increased the damage reduction to 10% + 1% per constitution above 5, added 5 constitution requirement  | ||
* [[0.1.4.0]] - feat introduced  | * [[0.1.4.0]] - feat introduced  | ||
| + | {{clear}}  | ||
| + | |||
| + | == Specializations ==  | ||
| + | {{Specialization  | ||
| + | | name =   | ||
| + | | max  =   | ||
| + | | text = Further reduces damage taken by {0}% for each specialization point.  | ||
| + | }}  | ||
Revision as of 05:10, 11 October 2017
| Conditioning | |
| Reduces all mechanical, heat and cold damage taken by 10% plus 1% for every point in constitution above 5. | |
Requirements  | |
Conditioning is a feat. It does not increase your armor resistances, instead it reduces the final amount of damage taken (after resistances/thresholds) by said amount. Thus it works against armor-piercing attacks, but doesn't show up on Combat Stats menu nor in combat log as resisted damage.[1]
History
- 0.1.8.0 - increased the damage reduction to 10% + 1% per constitution above 5, added 5 constitution requirement
 - 0.1.4.0 - feat introduced
 
Specializations
- ' ( levelExpression error: Unexpected > operator.) — Further reduces damage taken by {0}% for each specialization point.