Difference between revisions of "Hit and Run"
		
		
		
		
		
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|  (→Bugs) | WikimanBot (talk | contribs)  | ||
| Line 14: | Line 14: | ||
| === Bugs === | === Bugs === | ||
| Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Max Movement Points | ||
| + | | max  =  | ||
| + | | text = Increases the limit of movement point reset by {0} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit. | ||
| + | }} | ||
Revision as of 06:10, 11 October 2017
|   | Hit and Run | 
| Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
| Requirements 
 | |
Hit and Run is a feat.
History
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Max Movement Points ( levelExpression error: Unexpected > operator.) — Increases the limit of movement point reset by {0} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.