Difference between revisions of "Lightning Punches"
		
		
		
		
		
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 (1.0.1.8 changes)  | 
				WikimanBot (talk | contribs)   | 
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* [[0.1.9.1]] - doesn't apply to new fist weapons  | * [[0.1.9.1]] - doesn't apply to new fist weapons  | ||
* [[0.1.4.0]] - feat introduced  | * [[0.1.4.0]] - feat introduced  | ||
| + | {{clear}}  | ||
| + | |||
| + | == Specializations ==  | ||
| + | {{Specialization  | ||
| + | | name = Threshold  | ||
| + | | max  =   | ||
| + | | text = Increases the armor penalty threshold by {0}% for each specialization point.  | ||
| + | }}  | ||
Revision as of 05:23, 11 October 2017
| Lightning Punches | |
| Reduces the action point cost of your unarmed and fist weapon attacks by 2 while your armor penalty is below 20%. | |
Requirements  | |
Lightning Punches is a feat for agile, lightly armored melee characters.
The flat AP cost reduction is counted after any AP cost reduction your character may have from Dexterity.
History
- 1.0.1.8 - now requires armor penalty to be below 20% (up from 25%)
 - 0.1.11.0 - now works with fist weapons as well
 - 0.1.9.1 - doesn't apply to new fist weapons
 - 0.1.4.0 - feat introduced
 
Specializations
- Threshold ( levelExpression error: Unexpected > operator.) — Increases the armor penalty threshold by {0}% for each specialization point.