Difference between revisions of "Fancy Footwork"
		
		
		
		
		
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|  (→Bugs) | WikimanBot (talk | contribs)  | ||
| Line 18: | Line 18: | ||
| === Bugs === | === Bugs === | ||
| Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Movement Points | ||
| + | | max  =  | ||
| + | | text = Increases the maximum amount of movement points you can receive per attack by {0} for each specialization point. | ||
| + | }} | ||
Revision as of 06:31, 11 October 2017
|   | Fancy Footwork | 
| When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This cannot raise your movement points beyond twice your normal maximum. | |
| Requirements | |
Fancy Footwork is a feat.
History
- 0.1.14.1 - Can no longer raise your movement points higher than twice your normal maximum
- 0.1.14.0 - increased melee requirement from 25 to 40, added dodge requirement.
- 0.1.11.0 - feat introduced
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Movement Points ( levelExpression error: Unexpected > operator.) — Increases the maximum amount of movement points you can receive per attack by {0} for each specialization point.