Difference between revisions of "Expertise"
		
		
		
		
		
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| WikimanBot (talk | contribs) |  (1.0.3 changes) | ||
| Line 2: | Line 2: | ||
| | image        = Expertise_icon.png | | image        = Expertise_icon.png | ||
| | name         = Expertise | | name         = Expertise | ||
| − | | description  = Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum  | + | | description  = Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 20 bonus damage. | 
| | requirements =   | | requirements =   | ||
| }} | }} | ||
| Line 11: | Line 11: | ||
| === History === | === History === | ||
| + | * [[1.0.3.6]] - changed the max bonus to 20 (down from 25) | ||
| * [[1.0.2.2]] - description updated | * [[1.0.2.2]] - description updated | ||
| * [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
Revision as of 11:51, 8 December 2017
|   | Expertise | 
| Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 20 bonus damage. | |
Expertise is a feat. Whenever a character with expertise deals mechanical damage with a non-critical firearm, crossbow, or melee hit, the character's level is added to the damage.
Whenever a single attack deals multiple discrete numbers of mechanical damage (such as burst or spiked combat gloves), expertise applies to each of them.
History
- 1.0.3.6 - changed the max bonus to 20 (down from 25)
- 1.0.2.2 - description updated
- 0.1.14.0 - feat introduced
Specializations
- Max Bonus ( levelExpression error: Unexpected > operator.) — Increases the maximum damage bonus by {0} for each specialization point.