Difference between revisions of "Guard (feat)"
		
		
		
		
		
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| m |  (block mechanics from template) | ||
| Line 8: | Line 8: | ||
| }} | }} | ||
| − | '''Guard''' is a feat.  | + | '''Guard''' is a feat. {{Block mechanics}} | 
| === History === | === History === | ||
Revision as of 20:28, 11 July 2019
|   | Guard | 
| You have 35% chance to block melee mechanical damage equal to twice your strength. Does not work if stunned or otherwise fully disabled. | |
| Requirements | |
Guard is a feat.
- Block chance from different sources does not stack. Each block chance is rolled separately against blockable attacks.
- Multiple different blocks can trigger against a single attack, in which case their amount blocked stacks additively.
- Sources of block:
- Riot Shield (35-55%) (See also Shield Arm, Shield Bash, Boarding Up)
- Spear Guard (50-100%) (See also Fend, Spear Guardian)
- Parry (25-96%) (See also Riposte)
- Guard (35-45%)
- Boxing Gloves (15-100%)
- Cryo-shield (50%)
 
History
- 0.1.14.0 - feat introduced
Specializations
- Block Chance ( levelExpression error: Unexpected > operator.) — Increases the block chance by {0}% for each specialization point.
- Block Amount ( levelExpression error: Unexpected > operator.) — Increases the amount blocked by additional {0} for each point in strength per specialization point.