Difference between revisions of "Expertise"
		
		
		
		
		
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|  (Added specialization numbers.) | m | ||
| Line 18: | Line 18: | ||
| == Specializations == | == Specializations == | ||
| {{Specialization | {{Specialization | ||
| − | | name =  | + | | name = Expertise | 
| | max  = 5 | | max  = 5 | ||
| | text = Increases the maximum damage bonus by {1} for each specialization point. | | text = Increases the maximum damage bonus by {1} for each specialization point. | ||
Revision as of 07:00, 17 July 2019
|   | Expertise | 
| Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 20 bonus damage. | |
Expertise is a feat. Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage.
Whenever a single attack deals multiple discrete numbers of mechanical damage (such as burst or spiked combat gloves), expertise applies to each of them.
History
- 1.0.3.6 - changed the max bonus to 20 (down from 25)
- 1.0.2.2 - description updated
- 0.1.14.0 - feat introduced
Specializations
- Expertise (5 levels) — Increases the maximum damage bonus by {1} for each specialization point.