Difference between revisions of "Hit and Run"
		
		
		
		
		
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| WikimanBot (talk | contribs) |  (Added specialization numbers.) | ||
| Line 18: | Line 18: | ||
| == Specializations == | == Specializations == | ||
| {{Specialization | {{Specialization | ||
| − | | name =  | + | | name = Hit and Run | 
| − | | max  =   | + | | max  = 5 | 
| − | | text = Increases the limit of movement point reset by { | + | | text = Increases the limit of movement point reset by {3} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit. | 
| }} | }} | ||
Revision as of 07:18, 17 July 2019
|   | Hit and Run | 
| Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
| Requirements 
 | |
Hit and Run is a feat.
History
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Hit and Run (5 levels) — Increases the limit of movement point reset by {3} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.