Difference between revisions of "Conditioning"
		
		
		
		
		
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 (Added specialization numbers.)  | 
				m  | 
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| name = Conditioning  | | name = Conditioning  | ||
| max  = 5  | | max  = 5  | ||
| − | | text = Further reduces damage taken by   | + | | text = Further reduces damage taken by 1% for each specialization point.  | 
}}  | }}  | ||
Revision as of 07:18, 17 July 2019
| Conditioning | |
| Reduces all mechanical, heat and cold damage taken by 10% plus 1% for every point in constitution above 5. | |
Requirements  | |
Conditioning is a feat. It does not increase your armor resistances, instead it reduces the final amount of damage taken (after resistances/thresholds) by said amount. Thus it works against armor-piercing attacks, but doesn't show up on Combat Stats menu nor in combat log as resisted damage.[1]
History
- 0.1.8.0 - increased the damage reduction to 10% + 1% per constitution above 5, added 5 constitution requirement
 - 0.1.4.0 - feat introduced
 
Specializations
- Conditioning (5 levels) — Further reduces damage taken by 1% for each specialization point.