Difference between revisions of "Cooked Shot"
		
		
		
		
		
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| WikimanBot (talk | contribs) |  (Added specializations.) | ||
| Line 34: | Line 34: | ||
| == Specializations == | == Specializations == | ||
| − | + | {{Specialization | |
| + | | name = Action Point Cost | ||
| + | | max  = 5 | ||
| + | | text = Reduces the action point cost modifier of the Cooked Shot by 10% for each specialization point. | ||
| + | }} | ||
| + | {{Specialization | ||
| + | | name = Damage | ||
| + | | max  = 10 | ||
| + | | text = Increases the damage of Cooked Shot by 5% for each specialization point. | ||
| + | }} | ||
Revision as of 08:40, 17 July 2019
Cooked Shot is a feat and an attack.
Feat
History
- 1.0.3.6 - feat introduced
Ability
| Cooked Shot | |
| Perform a special attack with chemical blob pistols that launches a big blob at the targeted location, dealing normal weapon damage to everything in a small radius. | |
| Action Points: 150% of active weapon's AP cost | |
| Range: Active weapon's range | |
| Radius: 1 | |
| Cooldown: 2 turns | |
Radius of 1 means the attack spreads out 1 tile from the targeted tile, effectively making the radius 3x3 tiles and hitting all targets that are even partially within those 9 tiles.
Like other area of effect attacks, the precision of this attack is capped at 90% (100% for range of 0-1 tiles) and on a miss, the attack may land up to 3 tiles away from its intended target.
Specializations
- Action Point Cost (5 levels) — Reduces the action point cost modifier of the Cooked Shot by 10% for each specialization point.
- Damage (10 levels) — Increases the damage of Cooked Shot by 5% for each specialization point.

