Difference between revisions of "Guard (feat)"
		
		
		
		
		
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|  (block mechanics from template) |  (Added specialization numbers.) | ||
| Line 16: | Line 16: | ||
| == Specializations == | == Specializations == | ||
| {{Specialization | {{Specialization | ||
| − | |||
| | name = Block Chance | | name = Block Chance | ||
| − | | max  =   | + | | max  = 10 | 
| − | | text = Increases the block chance by  | + | | text = Increases the block chance by 1% for each specialization point. | 
| }} | }} | ||
| {{Specialization | {{Specialization | ||
| − | |||
| | name = Block Amount | | name = Block Amount | ||
| − | | max  =   | + | | max  = 5 | 
| − | | text = Increases the amount blocked by additional  | + | | text = Increases the amount blocked by additional 0.2 for each point in strength per specialization point. | 
| }} | }} | ||
Revision as of 09:09, 17 July 2019
|   | Guard | 
| You have 35% chance to block melee mechanical damage equal to twice your strength. Does not work if stunned or otherwise fully disabled. | |
| Requirements | |
Guard is a feat.
- Block chance from different sources does not stack. Each block chance is rolled separately against blockable attacks.
- Multiple different blocks can trigger against a single attack, in which case their amount blocked stacks additively.
- Sources of block:
- Riot Shield (35-55%) (See also Shield Arm, Shield Bash, Boarding Up)
- Spear Guard (50-100%) (See also Fend, Spear Guardian)
- Parry (25-96%) (See also Riposte)
- Guard (35-45%)
- Boxing Gloves (15-100%)
- Cryo-shield (50%)
 
History
- 0.1.14.0 - feat introduced
Specializations
- Block Chance (10 levels) — Increases the block chance by 1% for each specialization point.
- Block Amount (5 levels) — Increases the amount blocked by additional 0.2 for each point in strength per specialization point.