Difference between revisions of "Hit and Run"
		
		
		
		
		
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|  (Added specialization numbers.) | WikimanBot (talk | contribs)  | ||
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| + | '''Hit and Run''' is a feat. | ||
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| + | == Feat ==  | ||
| {{Feat Infobox | {{Feat Infobox | ||
| | image        = Hit_and_run_icon.png | | image        = Hit_and_run_icon.png | ||
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| }} | }} | ||
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| | name = Hit and Run | | name = Hit and Run | ||
| | max  = 5 | | max  = 5 | ||
| − | | text = Increases the limit of movement point reset by  | + | | text = Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit. | 
| }} | }} | ||
| + | |||
| + | == Bugs == | ||
| + | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
| + | |||
| + | == History == | ||
| + | * [[0.1.14.0]] - added agility requirement | ||
| + | * [[0.1.5.0]] - feat introduced | ||
Latest revision as of 03:08, 5 November 2019
Hit and Run is a feat.
Feat
|   | Hit and Run | 
| Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
| Requirements 
 | |
Specializations
- Hit and Run (5 levels) — Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
History