Difference between revisions of "Psionic Mania"
		
		
		
		
		
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| | description  = Grants you an ability that when activated makes your next offensive psi ability an automatic critical hit. Activating this ability will also remove up to 15% of your health, but cannot kill you.<br><br>Cooldown: 5 turns. | | description  = Grants you an ability that when activated makes your next offensive psi ability an automatic critical hit. Activating this ability will also remove up to 15% of your health, but cannot kill you.<br><br>Cooldown: 5 turns. | ||
| | requirements = | | requirements = | ||
| − | * [[Will]] 8 | + | * [[Will (Base Ability)|Will]] 8 | 
| − | *  | + | * Any psi skill 50 | 
| * Feat: [[Psychosis]] | * Feat: [[Psychosis]] | ||
| }} | }} | ||
| Line 14: | Line 14: | ||
| This feat is on one of two mutually exclusive development paths for psionic characters, available after picking [[Psychosis]]. Cannot be taken with [[Tranquility]] or [[Meditation]]. | This feat is on one of two mutually exclusive development paths for psionic characters, available after picking [[Psychosis]]. Cannot be taken with [[Tranquility]] or [[Meditation]]. | ||
| − | === History  | + | {{clear}} | 
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Health Cost | ||
| + | | max  = 5 | ||
| + | | text = Reduces the health cost by 1% for each specialization point. | ||
| + | }} | ||
| + | {{Specialization | ||
| + | | name = Cooldown | ||
| + | | max  = 2 | ||
| + | | text = Reduces cooldown by 0.5 turns for each specialization point. | ||
| + | }} | ||
| + | |||
| + | == History == | ||
| * [[0.2.0.1]] - feat introduced | * [[0.2.0.1]] - feat introduced | ||
Latest revision as of 14:40, 12 January 2020
Psionic Mania is a feat, an ability and a status effect.
Feat
This feat is on one of two mutually exclusive development paths for psionic characters, available after picking Psychosis. Cannot be taken with Tranquility or Meditation.
Specializations
- Health Cost (5 levels) — Reduces the health cost by 1% for each specialization point.
- Cooldown (2 levels) — Reduces cooldown by 0.5 turns for each specialization point.
History
- 0.2.0.1 - feat introduced
