Difference between revisions of "Special Tactics"
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| − | + | = Feat = | |
| + | {{Feat Infobox | ||
| + | | image = special_tactics_icon.png | ||
| + | | name = Special Tactics | ||
| + | | description = Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat. | ||
| − | |||
| − | |||
| − | + | Cooldown: 30 seconds. | |
| + | | requirements = | ||
| + | * Dexterity 5 | ||
| + | * Crossbows 25 | ||
| + | }} | ||
| − | {{ | + | Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn. |
| − | | image = | + | |
| − | | name = | + | Combine with [[Marksman]] for three special bolt attacks. |
| − | | description = | + | |
| − | | | + | {{clear}} |
| − | + | = Ability = | |
| − | + | {{Ability Infobox | |
| + | | image = | ||
| + | | type = ability | ||
| + | | name = Special Tactics | ||
| + | | description = When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat. | ||
| + | | cooldown = 6 turns | ||
}} | }} | ||
| − | + | ||
| + | |||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
Revision as of 20:01, 14 August 2013
Feat
Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.
Combine with Marksman for three special bolt attacks.
Ability
| Special Tactics | |
| When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat. | |
| Cooldown: 6 turns | |