Difference between revisions of "Pummel"
		
		
		
		
		
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| Line 1: | Line 1: | ||
| − | = Feat = | + | == Feat == | 
| {{Feat Infobox | {{Feat Infobox | ||
| − | + | | image        = Pummel_icon.png | |
| − | + | | name         = Pummel | |
| − | + | | description  = You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands.<br><br>Off-balanced characters have their dodge and evasion reduced to zero.<br><br>Cooldown: 3 turns | |
| + | | requirements = * [[Melee]] 20 | ||
| + | }} | ||
| − | + | Useful against enemies with high dodge. | |
| − | |||
| − | |||
| − | |||
| − | |||
| {{clear}} | {{clear}} | ||
| − | = Ability = | + | == Ability == | 
| {{Ability Infobox | {{Ability Infobox | ||
| − | + | | image       = Pummel-ability.png | |
| − | + | | type        = attack | |
| − | + | | name        = Pummel | |
| − | + | | description = Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands.<br><br>Off-balanced characters have their dodge and evasion reduced to zero. | |
| + | | apcost      = 10 | ||
| + | | cooldown    = 3 turns | ||
| + | }} | ||
| − | Off- | + | Causes [[Off-balance]]. Has lower action point cost than normal sledgehammer attacks. | 
| − | |||
| − | |||
| − | |||
Revision as of 22:40, 27 January 2014
Feat
|   | Pummel | 
| You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. Cooldown: 3 turns | |
| Requirements 
 | |
Useful against enemies with high dodge.
Ability
| Pummel | |
| Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. | |
| Action Points: 10 | |
| Cooldown: 3 turns | |
Causes Off-balance. Has lower action point cost than normal sledgehammer attacks.
