Difference between revisions of "Kneecap Shot"
		
		
		
		
		
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| m | m | ||
| Line 13: | Line 13: | ||
| == Ability == | == Ability == | ||
| {{Ability Infobox | {{Ability Infobox | ||
| − | | image       = | + | | image       = Knee Wound.png | 
| | type        = attack | | type        = attack | ||
| | name        = Kneecap Shot | | name        = Kneecap Shot | ||
Revision as of 02:36, 29 January 2014
Feat
|   | Kneecap Shot | 
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
| Requirements 
 | |
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals additional weapon skill+100%Verify damage over 2 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
Deals the original attack's damage and some extra over 2 turns. Causes Knee Wound.
