Difference between revisions of "Crippling Strike"
		
		
		
		
		
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| m | m (0.1.11 changes) | ||
| Line 3: | Line 3: | ||
| | image        = Crippling_strike_icon.png | | image        = Crippling_strike_icon.png | ||
| | name         = Crippling Strike | | name         = Crippling Strike | ||
| − | | description  = An unarmed, fist weapon or knife attack that deals  | + | | description  = An unarmed, fist weapon or knife attack that deals 150% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.<br><br>Cooldown: 1 turn.<br><br>Only works on living targets. | 
| | requirements = * [[Melee]] 30 | | requirements = * [[Melee]] 30 | ||
| }} | }} | ||
| + | |||
| + | === History === | ||
| + | * [[0.1.11.0]] - damage buff increased to 150% from 125%, no longer costs additional AP, but has 1 turn cooldown | ||
| Line 16: | Line 19: | ||
| | description = Perform an unarmed, fist weapon or knife attack that deals 125% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.<br><br>Only works on living targets. | | description = Perform an unarmed, fist weapon or knife attack that deals 125% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.<br><br>Only works on living targets. | ||
| | apcost      = Active weapon's AP cost | | apcost      = Active weapon's AP cost | ||
| + | | cooldown    = 1 turn | ||
| }} | }} | ||
Revision as of 12:36, 2 June 2014
Feat
|   | Crippling Strike | 
| An unarmed, fist weapon or knife attack that deals 150% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times. Cooldown: 1 turn. Only works on living targets. | |
| Requirements 
 | |
History
- 0.1.11.0 - damage buff increased to 150% from 125%, no longer costs additional AP, but has 1 turn cooldown
Ability
| Crippling Strike | |
| Perform an unarmed, fist weapon or knife attack that deals 125% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times. Only works on living targets. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 1 turn | |
