Difference between revisions of "Pummel"
		
		
		
		
		
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| Useful against enemies with high dodge. | Useful against enemies with high dodge. | ||
| + | |||
| + | === History === | ||
| + | * [[0.1.5.0]] - feat introduced | ||
Revision as of 13:10, 2 June 2014
Feat
|   | Pummel | 
| You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. Cooldown: 3 turns | |
| Requirements 
 | |
Useful against enemies with high dodge.
History
- 0.1.5.0 - feat introduced
Ability
| Pummel | |
| Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. | |
| Action Points: 10 | |
| Cooldown: 3 turns | |
Causes Off-balance. Has lower action point cost than normal sledgehammer attacks.
