Difference between revisions of "Kneecap Shot"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (added history) | m | ||
| Line 30: | Line 30: | ||
| [[Category:Feats]] | [[Category:Feats]] | ||
| [[Category:Abilities]] | [[Category:Abilities]] | ||
| + | [[Category:Perception feats]] | ||
| + | [[Category:Guns feats]] | ||
| + | [[Category:Crossbows feats]] | ||
Revision as of 17:16, 27 June 2014
Feat
|   | Kneecap Shot | 
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
| Requirements 
 | |
History
- 0.1.4.0 - feat introduced
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals additional weapon skill+100%Verify damage over 2 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
Deals the original attack's damage and some extra over 2 turns. Causes Knee Wound.
