Difference between revisions of "Kneecap Shot"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m |  (0.1.12 update) | ||
| Line 3: | Line 3: | ||
| | image        = kneecap_shot_icon.png | | image        = kneecap_shot_icon.png | ||
| | name         = Kneecap Shot | | name         = Kneecap Shot | ||
| − | | description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound  | + | | description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.<br><br>It also removes all movement points from the target for 3 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns. | 
| | requirements = | | requirements = | ||
| * [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 | * [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 | ||
| Line 11: | Line 11: | ||
| === History === | === History === | ||
| * [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
| + | * [[0.1.12.0]] - mechanics changed | ||
| Line 19: | Line 20: | ||
| | type        = attack | | type        = attack | ||
| | name        = Kneecap Shot | | name        = Kneecap Shot | ||
| − | | description = Deals normal weapon damage and inflicts a bleeding wound that deals  | + | | description = Deals normal weapon damage and inflicts a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception and removes all movement points from the target (target can still move using action points).<br>Can only be performed with a pistol, crossbow or SMG. | 
| | apcost      = Active weapon's AP cost | | apcost      = Active weapon's AP cost | ||
| | cooldown    = 5 turns | | cooldown    = 5 turns | ||
| }} | }} | ||
| − | Deals the original attack's damage and some extra over  | + | Deals the original attack's damage and some extra over 3 turns. Causes [[Knee Wound]]. | 
Revision as of 10:26, 12 August 2014
Feat
|   | Kneecap Shot | 
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception. It also removes all movement points from the target for 3 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
| Requirements 
 | |
History
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
Deals the original attack's damage and some extra over 3 turns. Causes Knee Wound.
