Difference between revisions of "Fancy Footwork"

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{{Outdated|reason=[[1.3.0.15]] changes}}
 
 
 
'''Fancy Footwork''' is a feat.
 
'''Fancy Footwork''' is a feat.
  
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| image        = Fancy Footwork_icon.png
 
| image        = Fancy Footwork_icon.png
 
| name        = Fancy Footwork
 
| name        = Fancy Footwork
| description  = When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This cannot raise your movement points beyond twice your normal maximum.
+
| description  = When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This can be triggered multiple times per turn, but each time the effect is reduced by 1 action point. <br><br>This cannot raise your movement points beyond twice your normal maximum.
 
| requirements =
 
| requirements =
 
* [[Agility]] 7
 
* [[Agility]] 7
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== History ==
 
== History ==
 +
* [[1.3.0.15]] - Now gives 1 less movement point on each activation on same turn
 
* [[0.1.14.1]] - Can no longer raise your movement points higher than twice your normal maximum
 
* [[0.1.14.1]] - Can no longer raise your movement points higher than twice your normal maximum
 
* [[0.1.14.0]] - increased melee requirement from 25 to 40, added dodge requirement.
 
* [[0.1.14.0]] - increased melee requirement from 25 to 40, added dodge requirement.

Latest revision as of 18:29, 18 December 2025

Fancy Footwork is a feat.

Feat

Fancy Footwork feat icon Fancy Footwork
When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This can be triggered multiple times per turn, but each time the effect is reduced by 1 action point.

This cannot raise your movement points beyond twice your normal maximum.


Requirements

To gain maximum amount of movement points from a melee attack, your armor penalty needs to be below 21%.

Bugs

Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]

Specializations

  • Fancy Footwork (4 levels) — Increases the maximum amount of movement points you can receive per attack by 0.5 for each specialization point.

History

  • 1.3.0.15 - Now gives 1 less movement point on each activation on same turn
  • 0.1.14.1 - Can no longer raise your movement points higher than twice your normal maximum
  • 0.1.14.0 - increased melee requirement from 25 to 40, added dodge requirement.
  • 0.1.11.0 - feat introduced