Difference between revisions of "Super Slam"
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(new feat) |
(added ability) |
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| Line 13: | Line 13: | ||
=== History === | === History === | ||
* [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
| + | {{clear}} | ||
| + | |||
| + | == Ability == | ||
| + | {{Ability Infobox | ||
| + | | image = Super Slam ability.png | ||
| + | | type = attack | ||
| + | | name = Super Slam | ||
| + | | description = Perform a sledgehammer attack that does normal damage plus additional {{color|gray|(20% of your maximum health)}} mechanical damage. | ||
| + | | apcost = Active weapon's AP cost | ||
| + | | range = Melee | ||
| + | | cooldown = 3 turns | ||
| + | }} | ||
| + | |||
| + | [[Health]] scales from [[Constitution]] and character level, but items and feats can also increase it. | ||
Revision as of 23:18, 9 April 2015
Feat
| Super Slam | |
| Grants you a special attack with the sledgehammer that does normal damage plus 20% of attacker's maximum health as additional mechanical damage. Cooldown: 3 turns. | |
Requirements | |
Super Slam is a sledgehammer feat.
History
- 0.1.14.0 - feat introduced
Ability
| Super Slam | |
| Perform a sledgehammer attack that does normal damage plus additional (20% of your maximum health) mechanical damage. | |
| Action Points: Active weapon's AP cost | |
| Range: Melee | |
| Cooldown: 3 turns | |
Health scales from Constitution and character level, but items and feats can also increase it.