Difference between revisions of "Guard (feat)"
		
		
		
		
		
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| WikimanBot (talk | contribs) | WikimanBot (talk | contribs)  | ||
| Line 13: | Line 13: | ||
| === History === | === History === | ||
| * [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Block Chance | ||
| + | | max  =  | ||
| + | | text = Increases the block chance by {0}% for each specialization point. | ||
| + | }} | ||
| + | {{Specialization | ||
| + | | name = Block Amount | ||
| + | | max  =  | ||
| + | | text = Increases the amount blocked by additional {0} for each point in strength per specialization point. | ||
| + | }} | ||
Revision as of 06:35, 11 October 2017
|   | Guard | 
| You have 35% chance to block melee mechanical damage equal to twice your strength. Does not work if stunned or otherwise fully disabled. | |
| Requirements | |
Guard is a feat. The block chance stacks additively with riot shields.
History
- 0.1.14.0 - feat introduced
Specializations
- Block Chance ( levelExpression error: Unexpected > operator.) — Increases the block chance by {0}% for each specialization point.
- Block Amount ( levelExpression error: Unexpected > operator.) — Increases the amount blocked by additional {0} for each point in strength per specialization point.