Difference between revisions of "Kneecap Shot"
		
		
		
		
		
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| − | = Feat = | + | == Feat == | 
| {{Feat Infobox | {{Feat Infobox | ||
| − | + | | image        = kneecap_shot_icon.png | |
| − | + | | name         = Kneecap Shot | |
| − | + | | description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns. | |
| − | + | | requirements = | |
| − | |||
| − | Only works on living targets (that have knees). | ||
| − | |||
| − | |||
| − | Cooldown: 5 turns. | ||
| − | |||
| * [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 | * [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 | ||
| * [[Perception]] 7 | * [[Perception]] 7 | ||
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| {{clear}} | {{clear}} | ||
| − | = Ability = | + | == Ability == | 
| {{Ability Infobox | {{Ability Infobox | ||
| − | + | | image       = | |
| − | + | | type        = attack | |
| − | + | | name        = Kneecap Shot | |
| − | + | | description = Deals normal weapon damage and inflicts a bleeding wound that deals additional {{color|gray|weapon skill+100}}%{{verify}} damage over 2 turns and removes all movement points from the target (target can still move using action points).<br>Can only be performed with a pistol, crossbow or SMG. | |
| + | | apcost      = Active weapon's AP cost | ||
| + | | cooldown    = 5 turns | ||
| + | }} | ||
| − | + | Deals the original attack's damage and some extra over 2 turns. Causes [[Knee Wound]]. | |
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Revision as of 23:22, 27 January 2014
Feat
|   | Kneecap Shot | 
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
| Requirements 
 | |
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals additional weapon skill+100%Verify damage over 2 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
Deals the original attack's damage and some extra over 2 turns. Causes Knee Wound.
