Difference between revisions of "Ambush"
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m (added history) |
m (0.1.11 update + some explanation on mechanics) |
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| image = ambush_icon.png | | image = ambush_icon.png | ||
| name = Ambush | | name = Ambush | ||
− | | description = When attacking an illuminated target from out of the darkness you ignore half the target's evasion and your critical chance is increased by 20% plus 0,3% for each stealth skill point. | + | | description = When attacking an illuminated target from out of the darkness with a ranged weapon you ignore half the target's evasion and your critical chance is increased by 20% plus 0,3% for each stealth skill point. |
| requirements = | | requirements = | ||
* [[Perception]] 6 | * [[Perception]] 6 | ||
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This situational feat can increase your critical hit chance even over 100%. At the minimum requirement of 40 [[stealth]], it already gives a {{color|white|32%}} (20+0.3*40) increase. | This situational feat can increase your critical hit chance even over 100%. At the minimum requirement of 40 [[stealth]], it already gives a {{color|white|32%}} (20+0.3*40) increase. | ||
− | + | A target is considered ''illuminated'' when it is in sufficiently bright light, such as near a wall light fixture or a thrown [[Flare]]. Dim lighting like the glow emitted by [[Mindshroom]]s may not work. The attacker must remain in complete darkness, as any ambient light ruins the chances of an ambush attack. | |
+ | |||
+ | You will see '''Ambush!''' scrolling combat text always when making an ambush attack even if the attack doesn't hit, unless you have disabled Scrolling Combat Text for Player Special Attacks in Options. | ||
=== History === | === History === | ||
+ | * [[0.1.11.0]] - description updated | ||
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
Revision as of 20:30, 16 June 2014
Feat
Ambush | |
When attacking an illuminated target from out of the darkness with a ranged weapon you ignore half the target's evasion and your critical chance is increased by 20% plus 0,3% for each stealth skill point. | |
Requirements
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This situational feat can increase your critical hit chance even over 100%. At the minimum requirement of 40 stealth, it already gives a 32% (20+0.3*40) increase.
A target is considered illuminated when it is in sufficiently bright light, such as near a wall light fixture or a thrown Flare. Dim lighting like the glow emitted by Mindshrooms may not work. The attacker must remain in complete darkness, as any ambient light ruins the chances of an ambush attack.
You will see Ambush! scrolling combat text always when making an ambush attack even if the attack doesn't hit, unless you have disabled Scrolling Combat Text for Player Special Attacks in Options.
History