Difference between revisions of "Kneecap Shot"
		
		
		
		
		
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|  (0.1.12 update) | m | ||
| Line 20: | Line 20: | ||
| | type        = attack | | type        = attack | ||
| | name        = Kneecap Shot | | name        = Kneecap Shot | ||
| − | | description = Deals normal weapon damage and inflicts a bleeding wound that deals  | + | | description = Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points).<br/><br/>Can only be performed with a pistol, crossbow or SMG. | 
| | apcost      = Active weapon's AP cost | | apcost      = Active weapon's AP cost | ||
| + | | range       = 7.0 | ||
| | cooldown    = 5 turns | | cooldown    = 5 turns | ||
| }} | }} | ||
| − | + | This attack causes [[Knee Wound]]. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in [[Perception]]. | |
Revision as of 06:02, 15 November 2014
Feat
|   | Kneecap Shot | 
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception. It also removes all movement points from the target for 3 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
| Requirements 
 | |
History
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Range: 7.0 | |
| Cooldown: 5 turns | |
This attack causes Knee Wound. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in Perception.
