Difference between revisions of "Kneecap Shot"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m | |||
| Line 1: | Line 1: | ||
| − | + | = Feat = | |
| + | {{Feat Infobox | ||
| + |  | image         = kneecap_shot_icon.png | ||
| + |  | name          = Kneecap Shot | ||
| + |  | description   = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points). | ||
| + | |||
| − | + | Only works on living targets (that have knees). | |
| − | |||
| − | |||
| − | + | Cooldown: 5 turns. | |
| − | |||
| − | |||
| − | |||
|   | requirements  = |   | requirements  = | ||
| − | *  | + | * [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 | 
| − | + | * [[Perception]] 7 | |
| + | }} | ||
| + | |||
| + | |||
| + | {{clear}} | ||
| + | = Ability = | ||
| + | {{Ability Infobox | ||
| + |  | image         = | ||
| + |  | type          = attack | ||
| + |  | name          = Kneecap Shot | ||
| + |  | description   = Deals normal weapon damage and inflicts a bleeding wound that deals additional 129% damage over 2 turns and removes all movement points from the target (target can still move using action points). | ||
| + | |||
| + | Can only be performed with a pistol, crossbow or SMG. | ||
| + |  | apcost        = Active weapon's AP cost | ||
| + |  | cooldown      = 5 turns | ||
| }} | }} | ||
| − | + | ||
| {{Feats navbox}} | {{Feats navbox}} | ||
| [[Category:Feats]] | [[Category:Feats]] | ||
| [[Category:Abilities]] | [[Category:Abilities]] | ||
Revision as of 22:07, 14 August 2013
Feat
|   | Kneecap Shot | 
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points). 
 
 | |
| Requirements 
 | |
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals additional 129% damage over 2 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
