Kneecap Shot
		
		
		
		
		
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Feat
|   | Kneecap Shot | 
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception. It also removes all movement points from the target for 3 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
| Requirements 
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History
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
Deals the original attack's damage and some extra over 3 turns. Causes Knee Wound.
