Difference between revisions of "Bone Breaker"

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'''Bone Breaker''' is a melee feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = Bone_breaker_icon.png
 
| image        = Bone_breaker_icon.png
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'''Bone Breaker''' is a melee feat. Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes [[Broken Rib]].
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Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes [[Broken Rib]].
  
=== History ===
 
* [[0.1.14.0]] - melee requirement increased from 30 to 45
 
* [[0.1.8.0]] - feat introduced
 
 
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| text = Increases bonus damage from broken ribs by additional 2% per stack for each specialization point.
 
| text = Increases bonus damage from broken ribs by additional 2% per stack for each specialization point.
 
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== History ==
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* [[0.1.14.0]] - melee requirement increased from 30 to 45
 +
* [[0.1.8.0]] - feat introduced
  
  

Revision as of 01:43, 5 November 2019

Bone Breaker is a melee feat.

Feat

Bone Breaker feat icon Bone Breaker
Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.

This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs.


Requirements

Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes Broken Rib.

Specializations

  • Bone Breaker (5 levels) — Increases bonus damage from broken ribs by additional 2% per stack for each specialization point.

History

  • 0.1.14.0 - melee requirement increased from 30 to 45
  • 0.1.8.0 - feat introduced