Difference between revisions of "Bone Breaker"

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{{Feat Infobox
 
{{Feat Infobox
| image         = Bone_breaker_icon.png
+
| image       = Bone_breaker_icon.png
| name         = Bone Breaker
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| name         = Bone Breaker
| description   = Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.
+
| description = Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.
  
 
This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs.
 
This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs.
| requirements =
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| requirements =
 
* [[Strength]] 7
 
* [[Strength]] 7
 
* [[Melee]] 30
 
* [[Melee]] 30
 
}}
 
}}
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 +
Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes [[Broken Ribs]].
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]

Revision as of 23:30, 27 January 2014

Bone Breaker feat icon Bone Breaker
Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.

This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs.



Requirements

Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes Broken Ribs.