Difference between revisions of "Brutality"

From Underrail Wiki
Jump to navigation Jump to search
(resist mechanics)
 
(2 intermediate revisions by 2 users not shown)
Line 12: Line 12:
 
}}
 
}}
  
With brutality, melee kills have a 15% chance to try instilling fear in each hostile within sight. This fear can be resisted by [[Resolve]] and [[Intimidation]] is used as the attack skill to determine the chance of each randomly affected nearby enemy resisting the fear.
+
With brutality, melee kills have a 15% chance to try instilling [[fear]] in each hostile within sight. This fear can be resisted by [[Resolve]] and [[Intimidation]] is used as the attack skill to determine the chance of each randomly affected nearby enemy resisting the fear.
  
=== History ===
 
* [[1.1.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
Line 24: Line 22:
 
| text = Increases the chance to instill fear by 1% for each specialization point.
 
| text = Increases the chance to instill fear by 1% for each specialization point.
 
}}
 
}}
 +
 +
== Related items ==
 +
* [[Death's Grin]]{{expedition-inline}} ''(Chance to instill fear through Brutality increased by 15%)''
 +
 +
== History ==
 +
* [[1.1.0]] - feat introduced
  
  

Latest revision as of 01:27, 5 November 2019

This page contains content from Underrail: Expedition expansion.

Brutality is a feat.

Feat

Brutality feat icon Brutality
When you kill a target with a melee attack, there's a 15% chance to instill fear in each nearby enemy for 1 turn.


Requirements

With brutality, melee kills have a 15% chance to try instilling fear in each hostile within sight. This fear can be resisted by Resolve and Intimidation is used as the attack skill to determine the chance of each randomly affected nearby enemy resisting the fear.

Specializations

  • Brutality: Fear Chance (10 levels) — Increases the chance to instill fear by 1% for each specialization point.

Related items

  • Death's Grin E (Chance to instill fear through Brutality increased by 15%)

History