Difference between revisions of "Critical Power"

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'''Critical Power''' is a feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = Critical Power_icon.png
 
| image        = Critical Power_icon.png
 
| name        = Critical Power
 
| name        = Critical Power
| description  = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1.5% critical damage bonus.
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| description  = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1% critical damage bonus.
| requirements = * [[Melee]], [[Guns]] or [[Crossbows]] 75
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| requirements = * [[Melee]], [[Guns]], [[Heavy Guns]]{{heavyduty-inline}} or [[Crossbows]] 75
 
}}
 
}}
  
'''Critical Power''' is a feat. It increases the damage of your weapon and unarmed critical hits.
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This feat increases the damage of your weapon and unarmed critical hits.
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Does not benefit from the bonus provided by the [[Fragmented Chaos]] feat.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Critical Power
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| max  = 10
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| text = Further increases the critical damage gain by 0.1% for each specialization point (per stated condition).
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}}
  
=== History ===
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== History ==
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* [[1.1.2.0]] -  base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%)
 
* [[0.1.14.0]] - feat introduced
 
* [[0.1.14.0]] - feat introduced
  
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{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Melee feats]]
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[[Category:Guns feats]]
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[[Category:Heavy Guns feats]]
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[[Category:Crossbows feats]]

Latest revision as of 06:21, 2 November 2023

Critical Power is a feat.

Feat

Critical Power feat icon Critical Power
For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1% critical damage bonus.


Requirements

This feat increases the damage of your weapon and unarmed critical hits.

Does not benefit from the bonus provided by the Fragmented Chaos feat.

Specializations

  • Critical Power (10 levels) — Further increases the critical damage gain by 0.1% for each specialization point (per stated condition).

History

  • 1.1.2.0 - base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%)
  • 0.1.14.0 - feat introduced