Difference between revisions of "Critical Power"

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| image        = Critical Power_icon.png
 
| image        = Critical Power_icon.png
 
| name        = Critical Power
 
| name        = Critical Power
| description  = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1.5% critical damage bonus.
+
| description  = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1.0% critical damage bonus.
 
| requirements = * [[Melee]], [[Guns]] or [[Crossbows]] 75
 
| requirements = * [[Melee]], [[Guns]] or [[Crossbows]] 75
 
}}
 
}}
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| name = Critical Power
 
| name = Critical Power
 
| max  = 10
 
| max  = 10
| text = Further increases the critical damage gain by 0.15% for each specialization point (per stated condition).
+
| text = Further increases the critical damage gain by 0.1% for each specialization point (per stated condition).
 
}}
 
}}
  
 
== History ==
 
== History ==
 +
* [[1.1.2.0]] -  base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%)
 
* [[0.1.14.0]] - feat introduced
 
* [[0.1.14.0]] - feat introduced
  

Revision as of 21:20, 22 August 2020

This article is outdated. You can help Underrail Wiki by updating it.
Reason given: 1.1.2.0 changes

Critical Power is a feat.

Feat

Critical Power feat icon Critical Power
For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1.0% critical damage bonus.


Requirements

This feat increases the damage of your weapon and unarmed critical hits.

Specializations

  • Critical Power (10 levels) — Further increases the critical damage gain by 0.1% for each specialization point (per stated condition).

History

  • 1.1.2.0 - base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%)
  • 0.1.14.0 - feat introduced